![]() This aggressive and nimble vessel behaves differently to other Thargoid combatants, deploying measures that prevent human ships from making a quick getaway. Waiting for them within is an extraordinary spectacle along with new discoveries to be made – not to mention scores of Thargoid ships.Īmong their number is the Glaive, the first Hunter-class Thargoid vessel added to Elite Dangerous, and a formidable presence. Update 15 also brings significant new features to the game, including a brand-new class of Thargoid ship and additional on-foot mission elements.īy equipping their ship with the new Thargoid Pulse Neutraliser module, Commanders will be able to prevent the Maelstrom’s shutdown pulse from affecting their ship, allowing them to journey deeper into the cloud. Commanders will uncover the mystery of what’s inside each of the eight Maelstroms, as they enter the giant caustic gas clouds that arrived with Update 14 and face an unprecedented level of Thargoid aggression. Frontier Developments plc (AIM: FDEV, ‘Frontier’) released today Update 15 for Elite Dangerous: Odyssey, marking the next stage of the Thargoids’ war against humanity. You can also land on planets which blew me away, imagine going from system to system, trading in space stations then landing on planets and doing the same".The fight against the Thargoids escalates in this next chapter of the Elite Dangerous narrative.Ĭambridge, UK –. The graphics engine was very advanced for its time, featuring curved polygons, and texture mapping in the PC version. Frontier Elite II was very similar it had to be, however the first thing you will notice are the graphics. Yes the original Elite was on those systems too but we are years ahead now. No longer limited by BBC/ACORN system power and lower graphical ports, they had the full potential of the Amiga, Atari and IBM systems. As we were sometime ahead in system development, everything was upgraded. "In 1993 we finally had a sequel and it was called Frontier Elite II. But if you have been living in a cave all these years and haven't heard of Frontier Elite II, here is a short snippet from our 2012 write up : ![]() A most impressive intro remake indeed with over 19 hours of recording, 18 hours of editing and 28 hours on the title sequence. ![]()
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